Compare any two graphics cards:
GeForce GTX 460 SE vs Radeon R9 M280X
IntroThe GeForce GTX 460 SE features a core clock frequency of 650 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It is made up of 288 SPUs, 48 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon R9 M280X, which uses a 28 nm design. AMD has set the core frequency at 900 MHz. The GDDR5 memory is set to run at a speed of 1375 MHz on this card. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 460 SE should in theory be quite a bit better than the Radeon R9 M280X overall. (explain)
Texel RateThe Radeon R9 M280X is a lot (about 62%) more effective at anisotropic filtering than the GeForce GTX 460 SE. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 460 SE is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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