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GeForce 8800 Ultra vs Radeon HD 4870 512MB

Intro

The GeForce 8800 Ultra uses a 90 nm design. nVidia has set the core frequency at 612 MHz. The GDDR3 memory is set to run at a speed of 1080 MHz on this particular model. It features 128 SPUs as well as 64 Texture Address Units and 24 ROPs.

Compare those specs to the Radeon HD 4870 512MB, which has clock speeds of 750 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4870 512MB 78 FPS
GeForce 8800 Ultra 46 FPS
Difference: 32 FPS (70%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 512MB 51 FPS
GeForce 8800 Ultra 45 FPS
Difference: 6 FPS (13%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4870 512MB 71 FPS
GeForce 8800 Ultra 67 FPS
Difference: 4 FPS (6%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
Radeon HD 4870 512MB 61 FPS
GeForce 8800 Ultra 45 FPS
Difference: 16 FPS (36%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 512MB 72 FPS
GeForce 8800 Ultra 49 FPS
Difference: 23 FPS (47%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4870 512MB 78 FPS
GeForce 8800 Ultra 59 FPS
Difference: 19 FPS (32%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4870 512MB 30 FPS
GeForce 8800 Ultra 20 FPS
Difference: 10 FPS (50%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 8800 Ultra 39 FPS
Radeon HD 4870 512MB 36 FPS
Difference: 3 FPS (8%)

Radeon HD 4870 512MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4870 512MB wins overall, by 107 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4870 512MB 477 FPS
GeForce 8800 Ultra 370 FPS
Difference: 107 FPS (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 512MB 150 Watts
GeForce 8800 Ultra 171 Watts
Difference: 21 Watts (14%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 512MB is 11% quicker than the GeForce 8800 Ultra in general, due to its higher bandwidth. (explain)

Radeon HD 4870 512MB 115200 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 11520 (11%)

Texel Rate

The GeForce 8800 Ultra will be a lot (more or less 31%) better at AF than the Radeon HD 4870 512MB. (explain)

GeForce 8800 Ultra 39168 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 9168 (31%)

Pixel Rate

The GeForce 8800 Ultra is a lot (about 22%) faster with regards to AA than the Radeon HD 4870 512MB, and also should be able to handle higher screen resolutions better. (explain)

GeForce 8800 Ultra 14688 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 2688 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra Radeon HD 4870 512MB
Manufacturer nVidia ATi
Year May 2007 Jun 25, 2008
Code Name G80 RV770 XT
Fab Process 90 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 768 MB 512 MB
Core Speed 612 MHz 750 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 1080 MHz 900 MHz
Unified Shaders 128 800(160x5)
Texture Mapping Units 64 40
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 171 watts 150 watts
Shader Model 4.0 4.1
Bandwidth 103680 MB/sec 115200 MB/sec
Texel Rate 39168 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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