Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs Radeon R7 M265
IntroThe GeForce 9500 GT 1GB GDDR3 features a core clock frequency of 550 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 128-bit memory bus, and uses a 55 nm design. It features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare that to the Radeon R7 M265, which uses a 28 nm design. AMD has set the core speed at 725 MHz. The DDR3 RAM works at a speed of 1000 MHz on this particular model. It features 384 SPUs as well as 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R7 M265 should theoretically be quite a bit superior to the GeForce 9500 GT 1GB GDDR3 in general. (explain)
Texel RateThe Radeon R7 M265 is quite a bit (approximately 98%) faster with regards to AF than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R7 M265 is superior to the GeForce 9500 GT 1GB GDDR3, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!