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GeForce 8600 GTS vs Radeon R7 M265

Intro

The GeForce 8600 GTS comes with a core clock frequency of 675 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and uses a 80 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 ROPs.

Compare that to the Radeon R7 M265, which has clock speeds of 725 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so in theory they should have the same performance. (explain)

Texel Rate

The Radeon R7 M265 should be quite a bit (approximately 61%) faster with regards to AF than the GeForce 8600 GTS. (explain)

Radeon R7 M265 17400 Mtexels/sec
GeForce 8600 GTS 10800 Mtexels/sec
Difference: 6600 (61%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R7 M265 is superior to the GeForce 8600 GTS, but not by far. (explain)

Radeon R7 M265 5800 Mpixels/sec
GeForce 8600 GTS 5400 Mpixels/sec
Difference: 400 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GTS

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GTS Radeon R7 M265
Manufacturer nVidia AMD
Year April 2007 May 1 2014
Code Name G84 Opal XT
Memory 512 MB 2048 MB
Core Speed 675 MHz 725 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 32000 MB/sec 32000 MB/sec
Texel Rate 10800 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 5400 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 32 384
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type GDDR3 DDR3
Bus Width 128-bit 128-bit
Fab Process 80 nm 28 nm
Transistors 289 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 8600 GTS

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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