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GeForce 8800 GS vs Radeon R7 M265

Intro

The GeForce 8800 GS has core clock speeds of 550 MHz on the GPU, and 800 MHz on the 384 MB of GDDR3 memory. It features 96 SPUs as well as 48 TAUs and 12 ROPs.

Compare those specifications to the Radeon R7 M265, which has core speeds of 725 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce 8800 GS should theoretically be a little bit better than the Radeon R7 M265 overall. (explain)

GeForce 8800 GS 38400 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 6400 (20%)

Texel Rate

The GeForce 8800 GS is much (approximately 52%) faster with regards to anisotropic filtering than the Radeon R7 M265. (explain)

GeForce 8800 GS 26400 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 9000 (52%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 8800 GS is the winner, but not by far. (explain)

GeForce 8800 GS 6600 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 800 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GS

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GS Radeon R7 M265
Manufacturer nVidia AMD
Year Jan 2008 May 1 2014
Code Name G92 Opal XT
Memory 384 MB 2048 MB
Core Speed 550 MHz 725 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 105 watts (Unknown) watts
Bandwidth 38400 MB/sec 32000 MB/sec
Texel Rate 26400 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 24
Render Output Units 12 8
Bus Type GDDR3 DDR3
Bus Width 192-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GS

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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