Compare any two graphics cards:
Radeon HD 4670 512MB vs Radeon R7 M265
IntroThe Radeon HD 4670 512MB comes with a GPU clock speed of 750 MHz, and the 512 MB of GDDR4/GDDR3/DDR3/DDR2 RAM is set to run at 1000 MHz through a 128-bit bus. It also is made up of 320(64x5) Stream Processors, 32 TAUs, and 8 ROPs.Compare those specs to the Radeon R7 M265, which features a clock speed of 725 MHz and a DDR3 memory frequency of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthBoth cards have the exact same bandwidth, so theoretically they should perform the same. (explain)
Texel RateThe Radeon HD 4670 512MB will be quite a bit (more or less 38%) faster with regards to texture filtering than the Radeon R7 M265. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 4670 512MB is a better choice, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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