Compare any two graphics cards:
GeForce GT 420 vs Radeon R7 M265
IntroThe GeForce GT 420 has a GPU core speed of 700 MHz, and the 2048 MB of GDDR3 memory runs at 900 MHz through a 128-bit bus. It also is comprised of 48 Stream Processors, 8 TAUs, and 4 Raster Operation Units.Compare all that to the Radeon R7 M265, which comes with a core clock frequency of 725 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon R7 M265 should theoretically perform just a bit faster than the GeForce GT 420 in general. (explain)
Texel RateThe Radeon R7 M265 should be much (more or less 211%) faster with regards to anisotropic filtering than the GeForce GT 420. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R7 M265 is superior to the GeForce GT 420, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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