Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs Radeon R7 M265

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 RAM is set to run at a speed of 1002 MHz on this particular model. It features 384 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R7 M265, which makes use of a 28 nm design. AMD has set the core speed at 725 MHz. The DDR3 memory works at a frequency of 1000 MHz on this specific card. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
Radeon R7 M265 3256 points
Difference: 210 (6%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti should theoretically be a lot better than the Radeon R7 M265 overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 96256 (301%)

Texel Rate

The GeForce GTX 560 Ti should be much (approximately 202%) better at anisotropic filtering than the Radeon R7 M265. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 35208 (202%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 560 Ti is superior to the Radeon R7 M265, and very much so. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 20504 (354%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti Radeon R7 M265
Manufacturer nVidia AMD
Year January 2011 May 1 2014
Code Name GF114 Opal XT
Memory 1024 MB 2048 MB
Core Speed 822 MHz 725 MHz
Memory Speed 4008 MHz 2000 MHz
Power (Max TDP) 170 watts (Unknown) watts
Bandwidth 128256 MB/sec 32000 MB/sec
Texel Rate 52608 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 64 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield