Compare any two graphics cards:
VS

Geforce GTX 680 vs Radeon R7 M265

Intro

The Geforce GTX 680 features a GPU core speed of 1006 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 TAUs, and 32 ROPs.

Compare that to the Radeon R7 M265, which has core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon R7 M265 3256 points
Difference: 4394 (135%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
Radeon R7 M265 14 Mh/s
Difference: 2 (14%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Geforce GTX 680 should theoretically be a lot faster than the Radeon R7 M265 in general. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 160256 (501%)

Texel Rate

The Geforce GTX 680 is quite a bit (about 640%) more effective at AF than the Radeon R7 M265. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 111368 (640%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 680 is superior to the Radeon R7 M265, by far. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 26392 (455%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 680 Radeon R7 M265
Manufacturer nVidia AMD
Year March 2012 May 1 2014
Code Name GK104 Opal XT
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 725 MHz
Memory Speed 6008 MHz 2000 MHz
Power (Max TDP) 195 watts (Unknown) watts
Bandwidth 192256 MB/sec 32000 MB/sec
Texel Rate 128768 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 1536 384
Texture Mapping Units 128 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield