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GeForce GTX 660 Ti vs Radeon R7 M265

Intro

The GeForce GTX 660 Ti uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory is set to run at a frequency of 1500 MHz on this particular model. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.

Compare all of that to the Radeon R7 M265, which features a clock frequency of 725 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon R7 M265 3256 points
Difference: 2757 (85%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 660 Ti, in theory, should perform a lot faster than the Radeon R7 M265 overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 112000 (350%)

Texel Rate

The GeForce GTX 660 Ti is much (about 489%) more effective at anisotropic filtering than the Radeon R7 M265. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 85080 (489%)

Pixel Rate

The GeForce GTX 660 Ti will be quite a bit (more or less 279%) faster with regards to AA than the Radeon R7 M265, and should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 16160 (279%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon R7 M265
Manufacturer nVidia AMD
Year August 2012 May 1 2014
Code Name GK104 Opal XT
Memory 2048 MB 2048 MB
Core Speed 915 MHz 725 MHz
Memory Speed 6000 MHz 2000 MHz
Power (Max TDP) 150 watts (Unknown) watts
Bandwidth 144000 MB/sec 32000 MB/sec
Texel Rate 102480 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 1344 384
Texture Mapping Units 112 24
Render Output Units 24 8
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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