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GeForce GTX 650 vs Radeon R7 M265

Intro

The GeForce GTX 650 features a clock speed of 1058 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon R7 M265, which has GPU core speed of 725 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 128-bit bus. It also features 384 Stream Processors, 24 TAUs, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 M265 3256 points
GeForce GTX 650 2263 points
Difference: 993 (44%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 is 150% quicker than the Radeon R7 M265 overall, due to its higher data rate. (explain)

GeForce GTX 650 80000 MB/sec
Radeon R7 M265 32000 MB/sec
Difference: 48000 (150%)

Texel Rate

The GeForce GTX 650 should be a lot (about 95%) more effective at AF than the Radeon R7 M265. (explain)

GeForce GTX 650 33856 Mtexels/sec
Radeon R7 M265 17400 Mtexels/sec
Difference: 16456 (95%)

Pixel Rate

The GeForce GTX 650 should be quite a bit (more or less 192%) more effective at full screen anti-aliasing than the Radeon R7 M265, and will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon R7 M265 5800 Mpixels/sec
Difference: 11128 (192%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon R7 M265

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R7 M265
Manufacturer nVidia AMD
Year September 2012 May 1 2014
Code Name GK107 Opal XT
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 725 MHz
Memory Speed 5000 MHz 2000 MHz
Power (Max TDP) 64 watts (Unknown) watts
Bandwidth 80000 MB/sec 32000 MB/sec
Texel Rate 33856 Mtexels/sec 17400 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 5800 Mpixels/sec
Unified Shaders 384 384
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R7 M265

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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