Compare any two graphics cards:
Radeon HD 4790 vs Radeon HD 4870 512MB
IntroThe Radeon HD 4790 uses a 55 nm design. ATi has set the core speed at 600 MHz. The GDDR5 RAM runs at a speed of 800 MHz on this specific card. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon HD 4870 512MB, which uses a 55 nm design. ATi has set the core frequency at 750 MHz. The GDDR5 RAM runs at a speed of 900 MHz on this specific card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 4870 512MB should be 13% faster than the Radeon HD 4790 overall, because of its greater data rate. (explain)
Texel RateThe Radeon HD 4870 512MB should be quite a bit (more or less 56%) better at AF than the Radeon HD 4790. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 4870 512MB is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
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