Compare any two graphics cards:
GeForce 8600 GTS vs Radeon R7 M260X
IntroThe GeForce 8600 GTS comes with a GPU core speed of 675 MHz, and the 512 MB of GDDR3 RAM is set to run at 1000 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 Texture Address Units, and 8 ROPs.Compare those specs to the Radeon R7 M260X, which comes with a GPU core clock speed of 825 MHz, and 2048 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also features 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon R7 M260X should be quite a bit faster than the GeForce 8600 GTS in general. (explain)
Texel RateThe Radeon R7 M260X is quite a bit (about 83%) faster with regards to anisotropic filtering than the GeForce 8600 GTS. (explain)
Pixel RateThe Radeon R7 M260X will be a lot (approximately 22%) faster with regards to anti-aliasing than the GeForce 8600 GTS, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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