Compare any two graphics cards:
Radeon HD 4870 1GB vs Radeon HD 4870 512MB
Intro
The Radeon HD 4870 1GB has core clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.
Compare those specs to the Radeon HD 4870 512MB, which comes with GPU core speed of 750 MHz, and 512 MB of GDDR5 memory set to run at 900 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Both cards have the same power consumption.
Memory Bandwidth
Both cards have exactly the same memory bandwidth, so in theory they should perform the same. (explain)
Texel Rate
Both cards have the exact same texel fill rate, so in theory they should perform equally good at at AF. (
explain)
Pixel Rate
Both cards have exactly the same pixel fill rate, so theoretically they should perform equally good at at AA, and be able to handle the same screen resolutions. (
explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Radeon HD 4870 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4870 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| Radeon HD 4870 1GB |
Radeon HD 4870 512MB |
| Manufacturer
| ATi |
ATi |
| Year
| Jun 25, 2008 |
Jun 25, 2008 |
| Code Name
| RV770 XT |
RV770 XT |
| Fab Process
| 55 nm |
55 nm |
| Bus
| PCIe 2.0 x16 |
PCIe 2.0 x16 |
| Memory
| 1024 MB |
512 MB |
| Core Speed
| 750 MHz |
750 MHz |
| Shader Speed
| N/A MHz |
(N/A) MHz |
| Memory Speed
| 900 MHz |
900 MHz |
| Unified Shaders
| 800(160x5) |
800(160x5) |
| Texture Mapping Units
| 40 |
40 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR5 |
GDDR5 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10.1 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 150 watts |
150 watts |
| Shader Model
| 4.1 |
4.1 |
| Bandwidth
| 115200 MB/sec |
115200 MB/sec |
| Texel Rate
| 30000 Mtexels/sec |
30000 Mtexels/sec |
| Pixel Rate
| 12000 Mpixels/sec |
12000 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x.
The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image).
The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
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