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GeForce 9800 GTX vs Radeon R7 M260X

Intro

The GeForce 9800 GTX has core speeds of 675 MHz on the GPU, and 1100 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R7 M260X, which features GPU clock speed of 825 MHz, and 2048 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is made up of 384 SPUs, 24 TAUs, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce 9800 GTX should in theory be a little bit superior to the Radeon R7 M260X overall. (explain)

GeForce 9800 GTX 70400 MB/sec
Radeon R7 M260X 64000 MB/sec
Difference: 6400 (10%)

Texel Rate

The GeForce 9800 GTX should be much (about 118%) better at AF than the Radeon R7 M260X. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
Radeon R7 M260X 19800 Mtexels/sec
Difference: 23400 (118%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GTX is the winner, by a large margin. (explain)

GeForce 9800 GTX 10800 Mpixels/sec
Radeon R7 M260X 6600 Mpixels/sec
Difference: 4200 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GTX

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GTX Radeon R7 M260X
Manufacturer nVidia AMD
Year April 2008 June 2014
Code Name G92 Opal
Memory 512 MB 2048 MB
Core Speed 675 MHz 825 MHz
Memory Speed 2200 MHz 4000 MHz
Power (Max TDP) 140 watts (Unknown) watts
Bandwidth 70400 MB/sec 64000 MB/sec
Texel Rate 43200 Mtexels/sec 19800 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 128 384
Texture Mapping Units 64 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GTX

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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