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GeForce GT 130 vs Radeon R7 M260X

Intro

The GeForce GT 130 comes with core clock speeds of 500 MHz on the GPU, and 250 MHz on the 768 MB of DDR2 RAM. It features 48 SPUs along with 24 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon R7 M260X, which features core clock speeds of 825 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 384 SPUs along with 24 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon R7 M260X should theoretically be quite a bit better than the GeForce GT 130 in general. (explain)

Radeon R7 M260X 64000 MB/sec
GeForce GT 130 12000 MB/sec
Difference: 52000 (433%)

Texel Rate

The Radeon R7 M260X is a lot (more or less 65%) more effective at AF than the GeForce GT 130. (explain)

Radeon R7 M260X 19800 Mtexels/sec
GeForce GT 130 12000 Mtexels/sec
Difference: 7800 (65%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GT 130 is a better choice, and very much so. (explain)

GeForce GT 130 8000 Mpixels/sec
Radeon R7 M260X 6600 Mpixels/sec
Difference: 1400 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 130

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 130 Radeon R7 M260X
Manufacturer nVidia AMD
Year March 10, 2009 June 2014
Code Name G94b Opal
Memory 768 MB 2048 MB
Core Speed 500 MHz 825 MHz
Memory Speed 500 MHz 4000 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 12000 MB/sec 64000 MB/sec
Texel Rate 12000 Mtexels/sec 19800 Mtexels/sec
Pixel Rate 8000 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 48 384
Texture Mapping Units 24 24
Render Output Units 16 8
Bus Type DDR2 GDDR5
Bus Width 192-bit 128-bit
Fab Process 55 nm 28 nm
Transistors 505 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 130

Amazon.com

Check prices at:

Radeon R7 M260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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