Compare any two graphics cards:
Radeon HD 5570 vs Radeon R7 M260X
IntroThe Radeon HD 5570 comes with a core clock frequency of 650 MHz and a DDR3 memory speed of 900 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It features 400(80x5) SPUs, 20 Texture Address Units, and 8 ROPs.Compare all of that to the Radeon R7 M260X, which has a clock speed of 825 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the Radeon R7 M260X should theoretically be quite a bit better than the Radeon HD 5570 overall. (explain)
Texel RateThe Radeon R7 M260X should be quite a bit (about 52%) better at texture filtering than the Radeon HD 5570. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R7 M260X is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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