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GeForce 9500 GT DDR2 vs Radeon R7 M260

Intro

The GeForce 9500 GT DDR2 uses a 65 nm design. nVidia has set the core speed at 550 MHz. The DDR2 memory works at a speed of 500 MHz on this specific card. It features 32 SPUs along with 16 TAUs and 8 Rasterization Operator Units.

Compare all of that to the Radeon R7 M260, which has core clock speeds of 715 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 TAUs and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

The Radeon R7 M260 is a lot (more or less 95%) better at AF than the GeForce 9500 GT DDR2. (explain)

Radeon R7 M260 17160 Mtexels/sec
GeForce 9500 GT DDR2 8800 Mtexels/sec
Difference: 8360 (95%)

Pixel Rate

The Radeon R7 M260 is quite a bit (approximately 30%) better at FSAA than the GeForce 9500 GT DDR2, and should be able to handle higher resolutions more effectively. (explain)

Radeon R7 M260 5720 Mpixels/sec
GeForce 9500 GT DDR2 4400 Mpixels/sec
Difference: 1320 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9500 GT DDR2 Radeon R7 M260
Manufacturer nVidia AMD
Year July 2008 June 2014
Code Name G96a Opal/Topaz
Memory 256 MB 2048 MB
Core Speed 550 MHz 715 MHz
Memory Speed 1000 MHz 2000 MHz
Power (Max TDP) 50 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 8800 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 32 384
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 65 nm 28 nm
Transistors 314 million (Unknown) million
Bus PCIe x16 2.0, PCI PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9500 GT DDR2

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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