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GeForce 9600 GSO ASUS 512 vs Radeon R7 M260

Intro

The GeForce 9600 GSO ASUS 512 features a GPU core speed of 550 MHz, and the 512 MB of DDR2 RAM runs at 500 MHz through a 128-bit bus. It also is comprised of 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.

Compare that to the Radeon R7 M260, which features a clock frequency of 715 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit memory bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same memory bandwidth, so theoretically they should perform the same. (explain)

Texel Rate

The GeForce 9600 GSO ASUS 512 should be a lot (more or less 54%) faster with regards to texture filtering than the Radeon R7 M260. (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 9240 (54%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 9600 GSO ASUS 512 is a better choice, though not by far. (explain)

GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 880 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9600 GSO ASUS 512 Radeon R7 M260
Manufacturer nVidia AMD
Year September 2008 June 2014
Code Name G92 Opal/Topaz
Memory 512 MB 2048 MB
Core Speed 550 MHz 715 MHz
Memory Speed 1000 MHz 2000 MHz
Power (Max TDP) 84 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 26400 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 24
Render Output Units 12 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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