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GeForce GT 310 vs Radeon R7 M260

Intro

The GeForce GT 310 comes with a GPU core clock speed of 589 MHz, and the 512 MB of DDR2 memory is set to run at 1000 MHz through a 64-bit bus. It also features 16 Stream Processors, 8 Texture Address Units, and 4 ROPs.

Compare those specs to the Radeon R7 M260, which comes with core clock speeds of 715 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should have the same performance. (explain)

Texel Rate

The Radeon R7 M260 is quite a bit (more or less 264%) faster with regards to texture filtering than the GeForce GT 310. (explain)

Radeon R7 M260 17160 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 12448 (264%)

Pixel Rate

The Radeon R7 M260 should be much (approximately 143%) more effective at full screen anti-aliasing than the GeForce GT 310, and also should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon R7 M260 5720 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 3364 (143%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 310

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 310 Radeon R7 M260
Manufacturer nVidia AMD
Year November 2009 June 2014
Code Name GT218 Opal/Topaz
Memory 512 MB 2048 MB
Core Speed 589 MHz 715 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 31 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 4712 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 16 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR2 DDR3
Bus Width 64-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 260 million (Unknown) million
Bus PCIe 2.0 PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 310

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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