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GeForce GT 310 vs Radeon R7 M260

Intro

The GeForce GT 310 makes use of a 40 nm design. nVidia has set the core frequency at 589 MHz. The DDR2 memory works at a frequency of 1000 MHz on this particular card. It features 16 SPUs along with 8 Texture Address Units and 4 Rasterization Operator Units.

Compare those specs to the Radeon R7 M260, which makes use of a 28 nm design. AMD has set the core frequency at 715 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this particular card. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so in theory they should perform the same. (explain)

Texel Rate

The Radeon R7 M260 should be a lot (more or less 264%) more effective at texture filtering than the GeForce GT 310. (explain)

Radeon R7 M260 17160 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 12448 (264%)

Pixel Rate

The Radeon R7 M260 is a lot (about 143%) faster with regards to full screen anti-aliasing than the GeForce GT 310, and will be capable of handling higher resolutions better. (explain)

Radeon R7 M260 5720 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 3364 (143%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 310

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 310 Radeon R7 M260
Manufacturer nVidia AMD
Year November 2009 June 2014
Code Name GT218 Opal/Topaz
Memory 512 MB 2048 MB
Core Speed 589 MHz 715 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 31 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 4712 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 16 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR2 DDR3
Bus Width 64-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 260 million (Unknown) million
Bus PCIe 2.0 PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 310

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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