Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon HD 4890 2GB
IntroThe GeForce 8800 Ultra has a core clock speed of 612 MHz and a GDDR3 memory frequency of 1080 MHz. It also makes use of a 384-bit bus, and makes use of a 90 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 24 Raster Operation Units.Compare those specifications to the Radeon HD 4890 2GB, which features a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 975 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 4890 2GB should in theory be just a bit superior to the GeForce 8800 Ultra overall. (explain)
Texel RateThe Radeon HD 4890 2GB will be just a bit (approximately 2%) better at anisotropic filtering than the GeForce 8800 Ultra. (explain)
Pixel RateThe Radeon HD 4890 2GB is just a bit (about 9%) better at full screen anti-aliasing than the GeForce 8800 Ultra, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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