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GeForce GT 430 vs Radeon R7 M260

Intro

The GeForce GT 430 comes with a core clock frequency of 700 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 16 Texture Address Units, and 4 ROPs.

Compare all that to the Radeon R7 M260, which comes with core clock speeds of 715 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GT 430 should be much faster than the Radeon R7 M260 in general. (explain)

GeForce GT 430 28800 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 12800 (80%)

Texel Rate

The Radeon R7 M260 is a lot (about 53%) faster with regards to texture filtering than the GeForce GT 430. (explain)

Radeon R7 M260 17160 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 5960 (53%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R7 M260 is the winner, and very much so. (explain)

Radeon R7 M260 5720 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 2920 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 430

Amazon.com

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Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 430 Radeon R7 M260
Manufacturer nVidia AMD
Year October 2010 June 2014
Code Name GF108 Opal/Topaz
Memory 512 MB 2048 MB
Core Speed 700 MHz 715 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 60 watts (Unknown) watts
Bandwidth 28800 MB/sec 16000 MB/sec
Texel Rate 11200 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 16 24
Render Output Units 4 8
Bus Type GDDR3 DDR3
Bus Width 128-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 585 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 430

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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