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GeForce GTX 480 vs Radeon R7 M260

Intro

The GeForce GTX 480 has core speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 RAM. It features 480 SPUs as well as 60 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon R7 M260, which comes with a clock speed of 715 MHz and a DDR3 memory frequency of 1000 MHz. It also features a 64-bit memory bus, and uses a 28 nm design. It is made up of 384 SPUs, 24 Texture Address Units, and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
Radeon R7 M260 1120 points
Difference: 2530 (226%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 480 is 1009% quicker than the Radeon R7 M260 in general, because of its greater bandwidth. (explain)

GeForce GTX 480 177408 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 161408 (1009%)

Texel Rate

The GeForce GTX 480 should be quite a bit (more or less 145%) faster with regards to texture filtering than the Radeon R7 M260. (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 24840 (145%)

Pixel Rate

The GeForce GTX 480 is a lot (about 487%) faster with regards to anti-aliasing than the Radeon R7 M260, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 27880 (487%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon R7 M260
Manufacturer nVidia AMD
Year March 2010 June 2014
Code Name GF100 Opal/Topaz
Memory 1536 MB 2048 MB
Core Speed 700 MHz 715 MHz
Memory Speed 3696 MHz 2000 MHz
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 177408 MB/sec 16000 MB/sec
Texel Rate 42000 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 480 384
Texture Mapping Units 60 24
Render Output Units 48 8
Bus Type GDDR5 DDR3
Bus Width 384-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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