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GeForce GTX 590 vs Radeon R7 M260

Intro

The GeForce GTX 590 comes with clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Radeon R7 M260, which makes use of a 28 nm design. AMD has set the core speed at 715 MHz. The DDR3 memory works at a frequency of 1000 MHz on this particular model. It features 384 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon R7 M260 1120 points
Difference: 5560 (496%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be quite a bit faster than the Radeon R7 M260 overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 312320 (1952%)

Texel Rate

The GeForce GTX 590 is quite a bit (about 353%) more effective at texture filtering than the Radeon R7 M260. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 60536 (353%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 590 is a better choice, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 52552 (919%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R7 M260
Manufacturer nVidia AMD
Year March 2011 June 2014
Code Name GF110 Opal/Topaz
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 715 MHz
Memory Speed 3420 MHz (x2) 2000 MHz
Power (Max TDP) 365 watts (Unknown) watts
Bandwidth 328320 MB/sec 16000 MB/sec
Texel Rate 77696 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 512 (x2) 384
Texture Mapping Units 64 (x2) 24
Render Output Units 48 (x2) 8
Bus Type GDDR5 DDR3
Bus Width 384-bit (x2) 64-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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