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Geforce GTX 690 vs Radeon R7 M260

Intro

The Geforce GTX 690 features a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon R7 M260, which makes use of a 28 nm design. AMD has clocked the core frequency at 715 MHz. The DDR3 memory works at a frequency of 1000 MHz on this model. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R7 M260 1120 points
Difference: 11991 (1071%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 is 2303% quicker than the Radeon R7 M260 overall, due to its higher data rate. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 368512 (2303%)

Texel Rate

The Geforce GTX 690 should be quite a bit (more or less 1265%) better at texture filtering than the Radeon R7 M260. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 217080 (1265%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 690 is superior to the Radeon R7 M260, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 52840 (924%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R7 M260
Manufacturer nVidia AMD
Year April 2012 June 2014
Code Name GK104 Opal/Topaz
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 715 MHz
Memory Speed 6008 MHz (x2) 2000 MHz
Power (Max TDP) 300 watts (Unknown) watts
Bandwidth 384512 MB/sec 16000 MB/sec
Texel Rate 234240 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 1536 (x2) 384
Texture Mapping Units 128 (x2) 24
Render Output Units 32 (x2) 8
Bus Type GDDR5 DDR3
Bus Width 256-bit (x2) 64-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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