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GeForce GTX 780 Ti vs Radeon R7 M260

Intro

The GeForce GTX 780 Ti features a clock frequency of 875 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It features 2880 SPUs, 240 Texture Address Units, and 48 ROPs.

Compare those specs to the Radeon R7 M260, which features GPU core speed of 715 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 780 Ti 10900 points
Radeon R7 M260 1120 points
Difference: 9780 (873%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 780 Ti should in theory perform a lot faster than the Radeon R7 M260 in general. (explain)

GeForce GTX 780 Ti 336000 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 320000 (2000%)

Texel Rate

The GeForce GTX 780 Ti should be a lot (approximately 1124%) better at texture filtering than the Radeon R7 M260. (explain)

GeForce GTX 780 Ti 210000 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 192840 (1124%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 780 Ti is superior to the Radeon R7 M260, by a large margin. (explain)

GeForce GTX 780 Ti 42000 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 36280 (634%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 780 Ti

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 780 Ti Radeon R7 M260
Manufacturer nVidia AMD
Year November 2013 June 2014
Code Name GK110 Opal/Topaz
Memory 3072 MB 2048 MB
Core Speed 875 MHz 715 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 336000 MB/sec 16000 MB/sec
Texel Rate 210000 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 42000 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 2880 384
Texture Mapping Units 240 24
Render Output Units 48 8
Bus Type GDDR5 DDR3
Bus Width 384-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 7080 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.4 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 780 Ti

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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