Compare any two graphics cards:
Radeon HD 5450 vs Radeon R5 M255
IntroThe Radeon HD 5450 features a GPU core clock speed of 650 MHz, and the 512 MB of DDR3 RAM runs at 800 MHz through a 64-bit bus. It also is comprised of 80(16x5) Stream Processors, 8 Texture Address Units, and 4 ROPs.Compare those specs to the Radeon R5 M255, which has GPU core speed of 940 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 64-bit bus. It also features 320 SPUs, 20 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R5 M255 should in theory be a lot superior to the Radeon HD 5450 overall. (explain)
Texel RateThe Radeon R5 M255 is much (approximately 262%) more effective at anisotropic filtering than the Radeon HD 5450. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R5 M255 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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