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Radeon HD 4870 512MB vs Radeon HD 4890 2GB

Intro

The Radeon HD 4870 512MB comes with a clock frequency of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 4890 2GB, which comes with a GPU core clock speed of 1000 MHz, and 2048 MB of GDDR5 RAM running at 975 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 512MB 150 Watts
Radeon HD 4890 2GB 190 Watts
Difference: 40 Watts (27%)

Memory Bandwidth

Performance-wise, the Radeon HD 4890 2GB should in theory be a bit better than the Radeon HD 4870 512MB in general. (explain)

Radeon HD 4890 2GB 124800 MB/sec
Radeon HD 4870 512MB 115200 MB/sec
Difference: 9600 (8%)

Texel Rate

The Radeon HD 4890 2GB will be a lot (more or less 33%) better at texture filtering than the Radeon HD 4870 512MB. (explain)

Radeon HD 4890 2GB 40000 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 10000 (33%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 4890 2GB is superior to the Radeon HD 4870 512MB, by far. (explain)

Radeon HD 4890 2GB 16000 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 4000 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4870 512MB Radeon HD 4890 2GB
Manufacturer ATi ATi
Year Jun 25, 2008 Apr 2, 2009
Code Name RV770 XT RV790 XT
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 PCIe 2.0 x16
Memory 512 MB 2048 MB
Core Speed 750 MHz 1000 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 975 MHz
Unified Shaders 800(160x5) 800(160x5)
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 150 watts 190 watts
Shader Model 4.1 4.1
Bandwidth 115200 MB/sec 124800 MB/sec
Texel Rate 30000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 12000 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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