Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs Radeon R5 M230

Intro

The GeForce GTX 260 216SP 55 nm features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs along with 72 Texture Address Units and 28 Rasterization Operator Units.

Compare all that to the Radeon R5 M230, which has core clock speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs along with 20 Texture Address Units and 4 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 216SP 55 nm should be 599% faster than the Radeon R5 M230 in general, because of its higher bandwidth. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 95888 (599%)

Texel Rate

The GeForce GTX 260 216SP 55 nm should be much (about 166%) faster with regards to AF than the Radeon R5 M230. (explain)

GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 25872 (166%)

Pixel Rate

The GeForce GTX 260 216SP 55 nm should be much (more or less 417%) faster with regards to full screen anti-aliasing than the Radeon R5 M230, and also able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 13008 (417%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm Radeon R5 M230
Manufacturer nVidia AMD
Year December 22, 2008 2014
Code Name G200b Jet Pro
Memory 896 MB 2048 MB
Core Speed 576 MHz 780 MHz
Memory Speed 1998 MHz 2000 MHz
Power (Max TDP) 171 watts (Unknown) watts
Bandwidth 111888 MB/sec 16000 MB/sec
Texel Rate 41472 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 216 320
Texture Mapping Units 72 20
Render Output Units 28 4
Bus Type GDDR3 DDR3
Bus Width 448-bit 64-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x8
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield