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GeForce GTX Titan Black vs Radeon R5 M230

Intro

The GeForce GTX Titan Black comes with a clock frequency of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It features 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.

Compare that to the Radeon R5 M230, which features core clock speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 320 SPUs as well as 20 Texture Address Units and 4 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
Radeon R5 M230 1281 points
Difference: 10385 (811%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX Titan Black should theoretically be quite a bit faster than the Radeon R5 M230 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 320000 (2000%)

Texel Rate

The GeForce GTX Titan Black will be a lot (approximately 1268%) more effective at texture filtering than the Radeon R5 M230. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 197760 (1268%)

Pixel Rate

The GeForce GTX Titan Black should be much (approximately 1268%) more effective at FSAA than the Radeon R5 M230, and able to handle higher resolutions better. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 39552 (1268%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Radeon R5 M230
Manufacturer nVidia AMD
Year February 2014 2014
Code Name GK110-430 Jet Pro
Memory 6144 MB 2048 MB
Core Speed 889 MHz 780 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 336000 MB/sec 16000 MB/sec
Texel Rate 213360 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 2880 320
Texture Mapping Units 240 20
Render Output Units 48 4
Bus Type GDDR5 DDR3
Bus Width 384-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 7080 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.4 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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