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GeForce GTX 980M vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 980M features a GPU core clock speed of 1038 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1000 MHz through a 256-bit bus. It also features 1536 SPUs, 96 Texture Address Units, and 64 Raster Operation Units.

Compare those specs to the Radeon HD 3870 X2 1GB, which features GPU core speed of 825 MHz, and 1024 MB of GDDR4 memory set to run at 1126 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the Radeon HD 3870 X2 1GB should perform a bit faster than the GeForce GTX 980M overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 16128 (13%)

Texel Rate

The GeForce GTX 980M should be quite a bit (more or less 277%) faster with regards to texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 73248 (277%)

Pixel Rate

The GeForce GTX 980M should be a lot (approximately 152%) faster with regards to AA than the Radeon HD 3870 X2 1GB, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 40032 (152%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year October 7 2014 Jan 28, 2008
Code Name GM204 R680
Memory 4096 MB 1024 MB (x2)
Core Speed 1038 MHz 825 MHz (x2)
Memory Speed 4000 MHz 2252 MHz (x2)
Power (Max TDP) 100 watts (Unknown) watts
Bandwidth 128000 MB/sec 144128 MB/sec
Texel Rate 99648 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1536 320(64x5) (x2)
Texture Mapping Units 96 16 (x2)
Render Output Units 64 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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