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GeForce 8800 Ultra vs Radeon HD 4890 1GB

Intro

The GeForce 8800 Ultra features core speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 24 Rasterization Operator Units.

Compare those specs to the Radeon HD 4890 1GB, which comes with a clock frequency of 1000 MHz and a GDDR5 memory speed of 975 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
Radeon HD 4890 1GB 88 FPS
GeForce 8800 Ultra 46 FPS
Difference: 42 FPS (91%)

Fallout 3

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4890 1GB 63 FPS
GeForce 8800 Ultra 45 FPS
Difference: 18 FPS (40%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4890 1GB 80 FPS
GeForce 8800 Ultra 67 FPS
Difference: 13 FPS (19%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
Radeon HD 4890 1GB 69 FPS
GeForce 8800 Ultra 45 FPS
Difference: 24 FPS (53%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4890 1GB 80 FPS
GeForce 8800 Ultra 49 FPS
Difference: 31 FPS (63%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4890 1GB 87 FPS
GeForce 8800 Ultra 59 FPS
Difference: 28 FPS (47%)

Tom Clancy's Endwar

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4890 1GB 30 FPS
GeForce 8800 Ultra 20 FPS
Difference: 10 FPS (50%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
Radeon HD 4890 1GB 41 FPS
GeForce 8800 Ultra 39 FPS
Difference: 2 FPS (5%)

Radeon HD 4890 1GB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4890 1GB wins overall, by 168 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4890 1GB 538 FPS
GeForce 8800 Ultra 370 FPS
Difference: 168 FPS (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
Radeon HD 4890 1GB 190 Watts
Difference: 19 Watts (11%)

Memory Bandwidth

The Radeon HD 4890 1GB should theoretically be just a bit faster than the GeForce 8800 Ultra overall. (explain)

Radeon HD 4890 1GB 124800 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 21120 (20%)

Texel Rate

The Radeon HD 4890 1GB will be just a bit (more or less 2%) more effective at texture filtering than the GeForce 8800 Ultra. (explain)

Radeon HD 4890 1GB 40000 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 832 (2%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 4890 1GB is the winner, but only just. (explain)

Radeon HD 4890 1GB 16000 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 1312 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8800 Ultra

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8800 Ultra Radeon HD 4890 1GB
Manufacturer nVidia ATi
Year May 2007 Apr 2, 2009
Code Name G80 RV790 XT
Fab Process 90 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 768 MB 1024 MB
Core Speed 612 MHz 1000 MHz
Shader Speed 1500 MHz (N/A) MHz
Memory Speed 1080 MHz 975 MHz
Unified Shaders 128 800(160x5)
Texture Mapping Units 64 40
Render Output Units 24 16
Bus Type GDDR3 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 171 watts 190 watts
Shader Model 4.0 4.1
Bandwidth 103680 MB/sec 124800 MB/sec
Texel Rate 39168 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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