Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon HD 4890 1GB
Intro
The GeForce 8800 Ultra features core speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 24 Rasterization Operator Units.
Compare those specs to the Radeon HD 4890 1GB, which comes with a clock frequency of 1000 MHz and a GDDR5 memory speed of 975 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce 8800 Ultra |
|
171 Watts |
| Radeon HD 4890 1GB |
|
190 Watts |
| |
Difference: 19 Watts (11%)
|
|
Memory Bandwidth
The Radeon HD 4890 1GB should theoretically be just a bit faster than the GeForce 8800 Ultra overall. (explain)
| Radeon HD 4890 1GB |
|
124800 MB/sec |
| GeForce 8800 Ultra |
|
103680 MB/sec |
| |
Difference: 21120 (20%)
|
|
Texel Rate
The Radeon HD 4890 1GB will be just a bit (more or less 2%) more effective at texture filtering than the GeForce 8800 Ultra. (
explain)
| Radeon HD 4890 1GB |
|
40000 Mtexels/sec |
| GeForce 8800 Ultra |
|
39168 Mtexels/sec |
| |
Difference: 832 (2%)
|
|
Pixel Rate
If running with a high screen resolution is important to you, then the Radeon HD 4890 1GB is the winner, but only just. (
explain)
| Radeon HD 4890 1GB |
|
16000 Mpixels/sec |
| GeForce 8800 Ultra |
|
14688 Mpixels/sec |
| |
Difference: 1312 (9%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 8800 Ultra
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4890 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 8800 Ultra |
Radeon HD 4890 1GB |
| Manufacturer
| nVidia |
ATi |
| Year
| May 2007 |
Apr 2, 2009 |
| Code Name
| G80 |
RV790 XT |
| Fab Process
| 90 nm |
55 nm |
| Bus
| PCIe x16 |
PCIe 2.0 x16 |
| Memory
| 768 MB |
1024 MB |
| Core Speed
| 612 MHz |
1000 MHz |
| Shader Speed
| 1500 MHz |
(N/A) MHz |
| Memory Speed
| 1080 MHz |
975 MHz |
| Unified Shaders
| 128 |
800(160x5) |
| Texture Mapping Units
| 64 |
40 |
| Render Output Units
| 24 |
16 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 384-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 171 watts |
190 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 103680 MB/sec |
124800 MB/sec |
| Texel Rate
| 39168 Mtexels/sec |
40000 Mtexels/sec |
| Pixel Rate
| 14688 Mpixels/sec |
16000 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead.
The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Comments
Be the first to leave a comment!