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GeForce GTX 470 vs GeForce GTX 980M

Intro

The GeForce GTX 470 comes with a GPU core speed of 607 MHz, and the 1280 MB of GDDR5 memory runs at 837 MHz through a 320-bit bus. It also features 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare that to the GeForce GTX 980M, which features core speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 96 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 470 2937 points
Difference: 6539 (223%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 470 215 Watts
Difference: 115 Watts (115%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 470 should in theory be a small bit better than the GeForce GTX 980M in general. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 5920 (5%)

Texel Rate

The GeForce GTX 980M is much (approximately 193%) faster with regards to texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 65656 (193%)

Pixel Rate

The GeForce GTX 980M is a lot (about 174%) more effective at anti-aliasing than the GeForce GTX 470, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 42152 (174%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 980M
Manufacturer nVidia nVidia
Year March 2010 October 7 2014
Code Name GF100 GM204
Memory 1280 MB 4096 MB
Core Speed 607 MHz 1038 MHz
Memory Speed 3348 MHz 4000 MHz
Power (Max TDP) 215 watts 100 watts
Bandwidth 133920 MB/sec 128000 MB/sec
Texel Rate 33992 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 96
Render Output Units 40 64
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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