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GeForce GTX 470 vs GeForce GTX 980M

Intro

The GeForce GTX 470 has a GPU clock speed of 607 MHz, and the 1280 MB of GDDR5 memory runs at 837 MHz through a 320-bit bus. It also features 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specs to the GeForce GTX 980M, which uses a 28 nm design. nVidia has set the core frequency at 1038 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular model. It features 1536 SPUs as well as 96 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 470 2937 points
Difference: 6539 (223%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 470 215 Watts
Difference: 115 Watts (115%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 470 should perform a small bit faster than the GeForce GTX 980M overall. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 5920 (5%)

Texel Rate

The GeForce GTX 980M should be much (about 193%) faster with regards to anisotropic filtering than the GeForce GTX 470. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 65656 (193%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 980M is the winner, by far. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 42152 (174%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 980M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 980M
Manufacturer nVidia nVidia
Year March 2010 October 7 2014
Code Name GF100 GM204
Memory 1280 MB 4096 MB
Core Speed 607 MHz 1038 MHz
Memory Speed 3348 MHz 4000 MHz
Power (Max TDP) 215 watts 100 watts
Bandwidth 133920 MB/sec 128000 MB/sec
Texel Rate 33992 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 448 1536
Texture Mapping Units 56 96
Render Output Units 40 64
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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