Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs GeForce GTX 980M

Intro

The GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 memory works at a speed of 1002 MHz on this specific model. It features 384 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the GeForce GTX 980M, which comes with clock speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs along with 96 TAUs and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 560 Ti 3466 points
Difference: 6010 (173%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 70 Watts (70%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti should be a little bit faster than the GeForce GTX 980M overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 256 (0%)

Texel Rate

The GeForce GTX 980M is quite a bit (approximately 89%) better at anisotropic filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 47040 (89%)

Pixel Rate

The GeForce GTX 980M is much (about 153%) faster with regards to FSAA than the GeForce GTX 560 Ti, and also capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 40128 (153%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti GeForce GTX 980M
Manufacturer nVidia nVidia
Year January 2011 October 7 2014
Code Name GF114 GM204
Memory 1024 MB 4096 MB
Core Speed 822 MHz 1038 MHz
Memory Speed 4008 MHz 4000 MHz
Power (Max TDP) 170 watts 100 watts
Bandwidth 128256 MB/sec 128000 MB/sec
Texel Rate 52608 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 384 1536
Texture Mapping Units 64 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield