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GeForce GTX 980M vs Radeon HD 6790

Intro

The GeForce GTX 980M makes use of a 28 nm design. nVidia has set the core frequency at 1038 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this specific card. It features 1536 SPUs as well as 96 TAUs and 64 Rasterization Operator Units.

Compare those specs to the Radeon HD 6790, which comes with a clock speed of 840 MHz and a GDDR5 memory frequency of 1050 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is made up of 800 SPUs, 40 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon HD 6790 2150 points
Difference: 7326 (341%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon HD 6790 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

Performance-wise, the Radeon HD 6790 should in theory be a bit superior to the GeForce GTX 980M in general. (explain)

Radeon HD 6790 134400 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 6400 (5%)

Texel Rate

The GeForce GTX 980M is a lot (more or less 197%) faster with regards to anisotropic filtering than the Radeon HD 6790. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 66048 (197%)

Pixel Rate

The GeForce GTX 980M should be quite a bit (approximately 394%) more effective at full screen anti-aliasing than the Radeon HD 6790, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 52992 (394%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon HD 6790

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon HD 6790
Manufacturer nVidia AMD
Year October 7 2014 April 2011
Code Name GM204 Barts LE
Memory 4096 MB 1024 MB
Core Speed 1038 MHz 840 MHz
Memory Speed 4000 MHz 4200 MHz
Power (Max TDP) 100 watts 150 watts
Bandwidth 128000 MB/sec 134400 MB/sec
Texel Rate 99648 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 13440 Mpixels/sec
Unified Shaders 1536 800
Texture Mapping Units 96 40
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 1700 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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