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GeForce GTX 980M vs Radeon HD 7750

Intro

The GeForce GTX 980M has a GPU core clock speed of 1038 MHz, and the 4096 MB of GDDR5 memory runs at 1000 MHz through a 256-bit bus. It also is made up of 1536 Stream Processors, 96 TAUs, and 64 ROPs.

Compare all that to the Radeon HD 7750, which features a core clock speed of 800 MHz and a GDDR5 memory frequency of 1125 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 512 SPUs, 32 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Radeon HD 7750 2240 points
Difference: 7236 (323%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7750 55 Watts
GeForce GTX 980M 100 Watts
Difference: 45 Watts (82%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980M should be 78% quicker than the Radeon HD 7750 in general, because of its greater data rate. (explain)

GeForce GTX 980M 128000 MB/sec
Radeon HD 7750 72000 MB/sec
Difference: 56000 (78%)

Texel Rate

The GeForce GTX 980M is quite a bit (about 289%) faster with regards to texture filtering than the Radeon HD 7750. (explain)

GeForce GTX 980M 99648 Mtexels/sec
Radeon HD 7750 25600 Mtexels/sec
Difference: 74048 (289%)

Pixel Rate

The GeForce GTX 980M will be much (more or less 419%) more effective at FSAA than the Radeon HD 7750, and should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon HD 7750 12800 Mpixels/sec
Difference: 53632 (419%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon HD 7750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon HD 7750
Manufacturer nVidia AMD
Year October 7 2014 February 2012
Code Name GM204 Cape Verde Pro
Memory 4096 MB 1024 MB
Core Speed 1038 MHz 800 MHz
Memory Speed 4000 MHz 4500 MHz
Power (Max TDP) 100 watts 55 watts
Bandwidth 128000 MB/sec 72000 MB/sec
Texel Rate 99648 Mtexels/sec 25600 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 1536 512
Texture Mapping Units 96 32
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon HD 7750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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