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GeForce GTX 980M vs GeForce GTX Titan Black

Intro

The GeForce GTX 980M makes use of a 28 nm design. nVidia has clocked the core frequency at 1038 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this model. It features 1536 SPUs along with 96 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the GeForce GTX Titan Black, which features a core clock speed of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It is comprised of 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 980M 9476 points
Difference: 2190 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX Titan Black 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

In theory, the GeForce GTX Titan Black should perform much faster than the GeForce GTX 980M in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 208000 (163%)

Texel Rate

The GeForce GTX Titan Black is quite a bit (more or less 114%) better at anisotropic filtering than the GeForce GTX 980M. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 113712 (114%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 980M is a better choice, by far. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 23760 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year October 7 2014 February 2014
Code Name GM204 GK110-430
Memory 4096 MB 6144 MB
Core Speed 1038 MHz 889 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 100 watts 250 watts
Bandwidth 128000 MB/sec 336000 MB/sec
Texel Rate 99648 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 1536 2880
Texture Mapping Units 96 240
Render Output Units 64 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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