Compare any two graphics cards:
GeForce GTX 260 vs GeForce GTX 970M
IntroThe GeForce GTX 260 uses a 65 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 memory works at a speed of 999 MHz on this specific card. It features 192 SPUs along with 64 TAUs and 28 Rasterization Operator Units.Compare those specifications to the GeForce GTX 970M, which comes with a clock frequency of 924 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It is comprised of 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 260 should perform just a bit faster than the GeForce GTX 970M in general. (explain)
Texel RateThe GeForce GTX 970M will be much (about 101%) better at texture filtering than the GeForce GTX 260. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 970M is superior to the GeForce GTX 260, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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