Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs GeForce GTX 970M

Intro

The GeForce GTX 260 216SP 55 nm uses a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory is set to run at a frequency of 999 MHz on this card. It features 216 SPUs along with 72 TAUs and 28 Rasterization Operator Units.

Compare those specs to the GeForce GTX 970M, which uses a 28 nm design. nVidia has clocked the core frequency at 924 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this card. It features 1280 SPUs along with 80 TAUs and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 96 Watts (128%)

Memory Bandwidth

Performance-wise, the GeForce GTX 260 216SP 55 nm should in theory be a small bit superior to the GeForce GTX 970M in general. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 15888 (17%)

Texel Rate

The GeForce GTX 970M will be a lot (about 78%) faster with regards to anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 32448 (78%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 970M is the winner, and very much so. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 28224 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 970M
Manufacturer nVidia nVidia
Year December 22, 2008 October 7 2014
Code Name G200b GM204
Memory 896 MB 3072 MB
Core Speed 576 MHz 924 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 171 watts 75 watts
Bandwidth 111888 MB/sec 96000 MB/sec
Texel Rate 41472 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 216 1280
Texture Mapping Units 72 80
Render Output Units 28 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit 192-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield