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GeForce GTX 460 vs GeForce GTX 970M

Intro

The GeForce GTX 460 comes with core speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 memory. It features 336 SPUs along with 56 TAUs and 24 ROPs.

Compare all of that to the GeForce GTX 970M, which comes with GPU clock speed of 924 MHz, and 3072 MB of GDDR5 memory set to run at 1000 MHz through a 192-bit bus. It also features 1280 Stream Processors, 80 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
GeForce GTX 460 2557 points
Difference: 4963 (194%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
GeForce GTX 460 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

In theory, the GeForce GTX 970M is 11% quicker than the GeForce GTX 460 overall, due to its higher data rate. (explain)

GeForce GTX 970M 96000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 9600 (11%)

Texel Rate

The GeForce GTX 970M will be much (approximately 96%) better at anisotropic filtering than the GeForce GTX 460. (explain)

GeForce GTX 970M 73920 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 36120 (96%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 970M is the winner, and very much so. (explain)

GeForce GTX 970M 44352 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 28152 (174%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 970M
Manufacturer nVidia nVidia
Year July 2010 October 7 2014
Code Name GF104 GM204
Memory 768 MB 3072 MB
Core Speed 675 MHz 924 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 150 watts 75 watts
Bandwidth 86400 MB/sec 96000 MB/sec
Texel Rate 37800 Mtexels/sec 73920 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 44352 Mpixels/sec
Unified Shaders 336 1280
Texture Mapping Units 56 80
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 192-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 970M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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