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GeForce GTX 970M vs Radeon R7 260X

Intro

The GeForce GTX 970M features a clock frequency of 924 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 192-bit bus, and uses a 28 nm design. It features 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon R7 260X, which has clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
Radeon R7 260X 4381 points
Difference: 3139 (72%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon R7 260X 115 Watts
Difference: 40 Watts (53%)

Memory Bandwidth

The Radeon R7 260X, in theory, should be a small bit faster than the GeForce GTX 970M in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 970M will be a bit (about 20%) more effective at anisotropic filtering than the Radeon R7 260X. (explain)

GeForce GTX 970M 73920 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 12320 (20%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 970M is superior to the Radeon R7 260X, by a large margin. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 26752 (152%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon R7 260X
Manufacturer nVidia AMD
Year October 7 2014 October 2013
Code Name GM204 Bonaire XTX
Memory 3072 MB 2048 MB
Core Speed 924 MHz 1100 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 75 watts 115 watts
Bandwidth 96000 MB/sec 104000 MB/sec
Texel Rate 73920 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1280 896
Texture Mapping Units 80 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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