Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9500 GT 1GB GDDR3 vs GeForce GTX 965M

Intro

The GeForce 9500 GT 1GB GDDR3 comes with a core clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 128-bit bus, and makes use of a 55 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the GeForce GTX 965M, which uses a 28 nm design. nVidia has set the core frequency at 944 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this card. It features 1024 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 1GB GDDR3 50 Watts
GeForce GTX 965M 60 Watts
Difference: 10 Watts (20%)

Memory Bandwidth

In theory, the GeForce GTX 965M should be a lot faster than the GeForce 9500 GT 1GB GDDR3 in general. (explain)

GeForce GTX 965M 64000 MB/sec
GeForce 9500 GT 1GB GDDR3 25600 MB/sec
Difference: 38400 (150%)

Texel Rate

The GeForce GTX 965M will be a lot (about 587%) more effective at texture filtering than the GeForce 9500 GT 1GB GDDR3. (explain)

GeForce GTX 965M 60416 Mtexels/sec
GeForce 9500 GT 1GB GDDR3 8800 Mtexels/sec
Difference: 51616 (587%)

Pixel Rate

The GeForce GTX 965M will be quite a bit (more or less 587%) more effective at FSAA than the GeForce 9500 GT 1GB GDDR3, and also able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 965M 30208 Mpixels/sec
GeForce 9500 GT 1GB GDDR3 4400 Mpixels/sec
Difference: 25808 (587%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9500 GT 1GB GDDR3 GeForce GTX 965M
Manufacturer nVidia nVidia
Year July 2008 January 5 2015
Code Name G96b GM204
Memory 1024 MB 2048 MB
Core Speed 550 MHz 944 MHz
Memory Speed 1600 MHz 4000 MHz
Power (Max TDP) 50 watts 60 watts
Bandwidth 25600 MB/sec 64000 MB/sec
Texel Rate 8800 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 32 1024
Texture Mapping Units 16 64
Render Output Units 8 32
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 55 nm 28 nm
Transistors 314 million (Unknown) million
Bus PCIe x16 2.0, PCI PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9500 GT 1GB GDDR3

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield