Compare any two graphics cards:
GeForce 8600 GS (OEM) vs GeForce GTX 965M
IntroThe GeForce 8600 GS (OEM) has a clock speed of 540 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit memory bus, and uses a 80 nm design. It features 32 SPUs, 16 TAUs, and 8 ROPs.Compare those specifications to the GeForce GTX 965M, which uses a 28 nm design. nVidia has clocked the core frequency at 944 MHz. The GDDR5 memory works at a speed of 1000 MHz on this specific card. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 965M should in theory be quite a bit faster than the GeForce 8600 GS (OEM) overall. (explain)
Texel RateThe GeForce GTX 965M is a lot (approximately 599%) faster with regards to texture filtering than the GeForce 8600 GS (OEM). (explain)
Pixel RateThe GeForce GTX 965M will be quite a bit (about 599%) more effective at full screen anti-aliasing than the GeForce 8600 GS (OEM), and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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