Compare any two graphics cards:
VS

GeForce 9600 GT 512MB vs GeForce GTX 965M

Intro

The GeForce 9600 GT 512MB features a GPU core clock speed of 650 MHz, and the 512 MB of GDDR3 memory runs at 900 MHz through a 256-bit bus. It also is comprised of 64 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 965M, which has a core clock frequency of 944 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce 9600 GT 512MB 95 Watts
Difference: 35 Watts (58%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 965M should be 11% faster than the GeForce 9600 GT 512MB overall, because of its higher bandwidth. (explain)

GeForce GTX 965M 64000 MB/sec
GeForce 9600 GT 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce GTX 965M is much (more or less 190%) faster with regards to texture filtering than the GeForce 9600 GT 512MB. (explain)

GeForce GTX 965M 60416 Mtexels/sec
GeForce 9600 GT 512MB 20800 Mtexels/sec
Difference: 39616 (190%)

Pixel Rate

The GeForce GTX 965M is much (approximately 190%) better at full screen anti-aliasing than the GeForce 9600 GT 512MB, and should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 965M 30208 Mpixels/sec
GeForce 9600 GT 512MB 10400 Mpixels/sec
Difference: 19808 (190%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GT 512MB GeForce GTX 965M
Manufacturer nVidia nVidia
Year Feb 2008 January 5 2015
Code Name G94a/b GM204
Memory 512 MB 2048 MB
Core Speed 650 MHz 944 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) 95 watts 60 watts
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 20800 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 64 1024
Texture Mapping Units 32 64
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 505 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield