Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9800 GT 512MB vs GeForce GTX 965M

Intro

The GeForce 9800 GT 512MB uses a 65/55 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this particular model. It features 112 SPUs along with 56 TAUs and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 965M, which has a GPU core clock speed of 944 MHz, and 2048 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also is made up of 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce 9800 GT 512MB 105 Watts
Difference: 45 Watts (75%)

Memory Bandwidth

The GeForce GTX 965M should theoretically be just a bit faster than the GeForce 9800 GT 512MB overall. (explain)

GeForce GTX 965M 64000 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The GeForce GTX 965M will be quite a bit (more or less 80%) more effective at texture filtering than the GeForce 9800 GT 512MB. (explain)

GeForce GTX 965M 60416 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 26816 (80%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 965M is superior to the GeForce 9800 GT 512MB, by far. (explain)

GeForce GTX 965M 30208 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 20608 (215%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 512MB GeForce GTX 965M
Manufacturer nVidia nVidia
Year July 2008 January 5 2015
Code Name G92a/b GM204
Memory 512 MB 2048 MB
Core Speed 600 MHz 944 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) 105 watts 60 watts
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 33600 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 112 1024
Texture Mapping Units 56 64
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield