Compare any two graphics cards:
GeForce GTX 965M vs Radeon HD 3850 256MB
IntroThe GeForce GTX 965M uses a 28 nm design. nVidia has clocked the core speed at 944 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this specific card. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.Compare all of that to the Radeon HD 3850 256MB, which has core clock speeds of 668 MHz on the GPU, and 828 MHz on the 256 MB of GDDR3 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 965M is 21% quicker than the Radeon HD 3850 256MB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 965M is a lot (approximately 465%) better at anisotropic filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 965M is superior to the Radeon HD 3850 256MB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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