Compare any two graphics cards:
Radeon HD 4870 1GB vs Radeon HD 4890 1GB
Intro
The Radeon HD 4870 1GB makes use of a 55 nm design. ATi has set the core speed at 750 MHz. The GDDR5 memory works at a speed of 900 MHz on this particular card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Compare those specs to the Radeon HD 4890 1GB, which features a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 975 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4870 1GB |
|
150 Watts |
| Radeon HD 4890 1GB |
|
190 Watts |
| |
Difference: 40 Watts (27%)
|
|
Memory Bandwidth
Theoretically, the Radeon HD 4890 1GB should be just a bit faster than the Radeon HD 4870 1GB overall. (explain)
| Radeon HD 4890 1GB |
|
124800 MB/sec |
| Radeon HD 4870 1GB |
|
115200 MB/sec |
| |
Difference: 9600 (8%)
|
|
Texel Rate
The Radeon HD 4890 1GB should be a lot (about 33%) better at anisotropic filtering than the Radeon HD 4870 1GB. (
explain)
| Radeon HD 4890 1GB |
|
40000 Mtexels/sec |
| Radeon HD 4870 1GB |
|
30000 Mtexels/sec |
| |
Difference: 10000 (33%)
|
|
Pixel Rate
The Radeon HD 4890 1GB will be quite a bit (approximately 33%) faster with regards to anti-aliasing than the Radeon HD 4870 1GB, and should be capable of handling higher resolutions better. (
explain)
| Radeon HD 4890 1GB |
|
16000 Mpixels/sec |
| Radeon HD 4870 1GB |
|
12000 Mpixels/sec |
| |
Difference: 4000 (33%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Radeon HD 4870 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4890 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| Radeon HD 4870 1GB |
Radeon HD 4890 1GB |
| Manufacturer
| ATi |
ATi |
| Year
| Jun 25, 2008 |
Apr 2, 2009 |
| Code Name
| RV770 XT |
RV790 XT |
| Fab Process
| 55 nm |
55 nm |
| Bus
| PCIe 2.0 x16 |
PCIe 2.0 x16 |
| Memory
| 1024 MB |
1024 MB |
| Core Speed
| 750 MHz |
1000 MHz |
| Shader Speed
| N/A MHz |
(N/A) MHz |
| Memory Speed
| 900 MHz |
975 MHz |
| Unified Shaders
| 800(160x5) |
800(160x5) |
| Texture Mapping Units
| 40 |
40 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR5 |
GDDR5 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10.1 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 150 watts |
190 watts |
| Shader Model
| 4.1 |
4.1 |
| Bandwidth
| 115200 MB/sec |
124800 MB/sec |
| Texel Rate
| 30000 Mtexels/sec |
40000 Mtexels/sec |
| Pixel Rate
| 12000 Mpixels/sec |
16000 Mpixels/sec |
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x.
The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
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