Compare any two graphics cards:
GeForce GTX 965M vs Radeon HD 5750 1GB
IntroThe GeForce GTX 965M makes use of a 28 nm design. nVidia has clocked the core frequency at 944 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this specific model. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.Compare that to the Radeon HD 5750 1GB, which features GPU core speed of 700 MHz, and 1024 MB of GDDR5 memory running at 1150 MHz through a 128-bit bus. It also is made up of 720(144x5) Stream Processors, 36 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 5750 1GB, in theory, should perform a small bit faster than the GeForce GTX 965M in general. (explain)
Texel RateThe GeForce GTX 965M will be a lot (approximately 140%) more effective at AF than the Radeon HD 5750 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 965M is superior to the Radeon HD 5750 1GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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