Compare any two graphics cards:
GeForce GT 230 vs GeForce GTX 965M
IntroThe GeForce GT 230 comes with a GPU core clock speed of 550 MHz, and the 1536 MB of DDR3 RAM is set to run at 800 MHz through a 192-bit bus. It also is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare that to the GeForce GTX 965M, which has clock speeds of 944 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 965M should be a lot faster than the GeForce GT 230 overall. (explain)
Texel RateThe GeForce GTX 965M is a lot (approximately 587%) faster with regards to AF than the GeForce GT 230. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 965M is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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