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GeForce 9800 GX2 vs GeForce GTX 965M

Intro

The GeForce 9800 GX2 comes with core speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 965M, which features clock speeds of 944 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce 9800 GX2 197 Watts
Difference: 137 Watts (228%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 should perform much faster than the GeForce GTX 965M overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 64000 (100%)

Texel Rate

The GeForce 9800 GX2 will be much (more or less 27%) more effective at anisotropic filtering than the GeForce GTX 965M. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 965M 60416 Mtexels/sec
Difference: 16384 (27%)

Pixel Rate

The GeForce GTX 965M is quite a bit (more or less 57%) better at full screen anti-aliasing than the GeForce 9800 GX2, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 965M 30208 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 11008 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 965M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 965M
Manufacturer nVidia nVidia
Year Mar 2008 January 5 2015
Code Name G92 GM204
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 944 MHz
Memory Speed 2000 MHz (x2) 4000 MHz
Power (Max TDP) 197 watts 60 watts
Bandwidth 128000 MB/sec 64000 MB/sec
Texel Rate 76800 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 128 (x2) 1024
Texture Mapping Units 64 (x2) 64
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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